The Remote Control system now includes a C++ API to provide more ways to access and control the engine remotely. Previously, you could only access properties in the engine through web applications that used the Remote Control's HTTP and WebSocket APIs. With the C++ API, you can now also control the engine and use the exposed Remote Control properties in external desktop applications.
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The Online Subsystem interfaces in UE4 now support Epic Online Services (EOS). Implementations are available on desktop, console, and mobile platforms, and support cross-platform online functionality for games that want to use these features. Some of the available functionality includes: 2ff7e9595c
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